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 Guide To Stealing Creation

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Sgt SMG
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PostSubject: Guide To Stealing Creation   Mon Apr 05, 2010 12:16 am


General


Stealing Creation, or SC, is a member-only activity that was released on 11 November 2008. This activity features an arena where skillers and player killers work together, creating equipment and trying to beat the opposition. The activity itself gives no experience for any actions performed within it, instead you are granted points that can be exchanged for items that allow experience to be gained at an increased rate elsewhere.

The goal of the activity is to gain as many points as possible. There are two teams, each signified by the colour of their cape, blue and red. In the end, the team with the most points wins, and the winning team is granted a 10% point bonus. Players collect sacred clay, which is thought to be the "building blocks used by gods to create worlds" and then process it into various items. The end products can then be used or deposited at the base for points.

Players can get together with clans, or play with a group of people. This activity benefits players of all types, including normal players, pures, tankers, etc. While it is available to all members, higher levelled players have a definite advantage.

The official worlds for Stealing Creation are 158 and 164.

Please note this is a Safe activity as players are not allowed to bring any items into the activity.

Warning: On death while playing the activity, players lose all items they have accumulated in-game, except when using the Protect Item prayer. With the prayer activated, they keep the highest-valued clay item. No gravestones spawn in the mini-game.



Travel


Stealing Creation is located in the Mystic's Camp, which is in the Wilderness, South-west of Wilderness Volcano and north of both Edgeville and the Grand Exchange. Getting to the camp requires travelling through the Wilderness, so players may encounter Revenants on their way and should take precautions. The Mystic's Camp itself is not part of the Wilderness, so players are safe upon reaching the camp. Since no items are allowed in the activity, players can simply bank everything and run to the camp, only losing time if they are unlucky enough to be killed by revenants.

If players take items with them to the camp (such as for protection from revenants or other monsters), there is a deposit box at the camp by the clan area where players can bank their items.

Another way is by using a Games necklace to teleport to the Wilderness Volcano, then run a short way to the mystic's camp.

Another method of travelling there is using the Carrallangar Teleport in the Ancients Spellbook. You will appear at the Graveyard of Shadows and you simply need to walk to the Southwest from there.


Leaving
One of the Mystics to the south-west of the camp has a teleport option and will teleport you back to your re-spawn point by hitting you in the head with a club and knocking you out. You may also walk south or north to the Wilderness Volcano, or you can simply just walk to your next destination.


Requirements


  • This activity is only available to members.

  • Currently, the activity can be played in any members world.

  • The player is not allowed to bring any items or worn equipment into the activity, all items are provided in-game.


Clay/Item requirements
  • Anyone can make, gather or use Class 1 items.

  • Class 2 items require level 20 in the relevant skill to be collected/transformed

  • Class 3 items require level 40 in the relevant skill to be collected/transformed

  • Class 4 items require level 60 in the relevant skill to be collected/transformed

  • Class 5 items require level 80 in the relevant skill to be collected/transformed


Skills
  • Crafting- Ranged Armour, Mage Armour/Staff, Harpoon, and Butterfly Net

  • Smithing- Melee Armour/Weapons, Pickaxe, Hatchet

  • Herblore- Potions

  • Summoning- Pouches/Scrolls

  • Runecrafting- Runes

  • Cooking- Food

  • Thieving- Pickpocketing

  • Fletching- Bow/Arrows


Pickpocketing
The player is not allowed to pickpocket anyone who is more than 20 levels higher than the player in the Thieving skill. For example, if the player's Thieving level is 20, he/she cannot pickpocket anyone at or above level 41 Thieving. They will receive a message saying that they need a Thieving level that is 20 levels below or higher. This means that you can pickpocket anyone if you have a Thieving level of 79 or higher.

A player may pickpocket any items in the other players inventory- however, you cannot steal any items currently wielded or inside a familiar. If the item pickpocketed is stackable,like runes, the pickpocketing player will receive all of the type of runes that the other player has in their inventory.


Entering a game


Free for all

Red team/blue team

To play the game, the player must enter one of the two waiting areas. Once inside, a window will pop up at the top right corner of the screen that depicts the Total Combat Levels and Total Skill Levels of both the player's team and the opposing team. These change as players enter and exit the waiting rooms. The Total Combat Levels are determined by combining the levels of a player's Attack, Strength, Defence, Hitpoints, Ranged, Magic, Prayer, and Summoning levels. The Total Skill Levels are determined by combining the levels of a player's Woodcutting, Mining, Fishing, Hunter, Cooking, Herblore, Crafting, Smithing, Fletching, Runecrafting, and Construction levels. The window also shows how many more people are needed to start the game (if there are less than five in a team) and if 5 are in each team, the amount of time until the next game.

If you do not wish to play in a Stealing Creation game with pkers, there are many groups which have clans devoted to combat-free games. Given the player killers, who often make it hard to score many points, combat-free games allow everyone to get as many points as possible. Besides eliminating the threat of death and the loss of items from pkers, games on these servers are much shorter (sometimes as short as 12 minutes), with 20+ reward points per game easily obtained.

Once in the waiting room, players can chat with allies and competitors alike in the other waiting area, since the two teams are right next to each other. Many players activate Retribution and Smite prayers according to their team's colour. This shows the competitiveness between the two teams.

If the player has not been able to complete their previous game due to logging out, leaving or lag, they are not allowed to start another game for five minutes, and will be called a traitor or deserter by the Mystics.

In a recent update, it is now impossible to do an emote while in the waiting area, as it may cause you to miss the start of a new game.

Clan Stealing Creation
In the larger of the two pens you can participate in clan Stealing Creation. To join a game, you have to be in a clan. You can either start a clan yourself, or join one that may be advertised. In order to start a game, your clan has to have at least 5 people, a leader (clan owner, general, or captain can be one), and another clan with at least 5 people. A leader is decided by first, who has a higher rank, and second, who was in the clan area first.

For a clan to start a game, the leader (displayed at the top of the screen) MUST accept the invitation of the other clan. Someone else that is ranked, but not the leader at the moment, cannot challenge another clan. If another ranked person in clan A challenges a person in clan B, and clan B's leader accepts, an invite will be sent to clan A's leader. There is some speculation on this matter, how another ranked person that is not the leader at the moment can successfully start a game, but the exact mechanics on how a person can is not yet known.

You can also ally other clans, up to three clans can be allied together. Alliance requests can usually be sent/agreed to by any ranked person, unlike challenges.

Clan Stealing Creation is popular for the ability to get more points per hour. Although the points system and game play is the same as Free for all matches, your clan can be much stronger than the other, allowing you to collect clay without worry sometimes. It is possible to war a clan with any ratio of people.

Speaking of Clan Stealing Creation, there is the innovative "non-combat clan." These clans completely cut out combat, requiring all players to wield bows without arrows. Players play in harmony, without competition (i.e., pickpocketing and barrier-making). Because everyone works to collect all the clay as quickly as possible, the clay runs out several minutes earlier, therefore causing the game to end early. Games can be as short as 10–12 minutes, compared to the regular 20 minutes. The game reward points remain very much the same per game, so it is possible to almost double the amount of game reward points earned per hour.

Also, depending on the size of the clans, the actual game area may have different sizes. With small clans, the game map may be small, with fewer clay to gather.


Playing Stealing Creation


Sacred clay is key to the game. The players must collect sacred clay, make it into armour, weapons and other equipment to be used by themselves or other members of the team.

Arena
The Stealing Creation arena is square-shaped and can be very large or very small, dependant on the amount of people in the game. Scattered randomly throughout the arena are smaller squares containing one kind of resource that allows players to gather clay. It is not possible to view the game as a spectator if you are not included in the current game, unlike other activities.

Objects located in the smaller squares, located around the arena, are:

  • Rock (Mining)

  • Tree (Woodcutting)

  • Pool (Fishing)

  • Swarm (Hunter)

  • Altars, which recharge your Summoning, Prayer and energy, all at once.

  • Creation kilns, which are used to process the clay that is gathered.


Also scattered throughout the arena are various obstacles, some of which can be used by the player. These include:

  • Rift

  • Wall

  • Fog

  • Large rock


The locations of the clay, obstacles, altars and kilns differ every game. However, a basic clay pit and Creation kiln are always close to the two bases.

Bases
The two team bases are situated on the south-west and north-east corners of the arena. Players can only enter their own bases, and not the other team's.

Inside each base is a Mystic who can show the player the type, level and amount of clay left in the arena, and if a player speaks to them while missing any llifepoints , he will heal the player. A large deposit table is in the centre of each base, where players can deposit all the clay and clay items in their inventory. Note that by default everything in one's inventory is deposited except for harvesting tools (e.g. hatchets) that a player has the level proficiency to use. The player may also deposit all items of a certain type by using one item with the table. When items are deposited they appear sorted in several crates that are spread around the base and each can hold a certain type of equipment or armour. Depositing items gives points and taking them deducts points.

If players are being chased by a player killer, they can run into their base where they cannot be attacked. Unlike barriers, the base is indestructible.


Rewards


There are many rewards you can gain from Stealing Creation. The Volatile tool, the Proto-tool, and many the many Sacred Clay Armour and Weapons. All of the rewards do over time lose a charge, and will eventually crumble to dust and dissapear.

Point System
Doing various activities in the activity will either earn or deduct from a player's personal score.

  • Gathering sacred clay earns the player 15 points per class

  • Processing sacred clay earns the player 15 points per class

  • Depositing sacred clay earns the player 15 points per class

  • Depositing clay items earns the player 30 points per class

  • Withdrawing sacred clay from the team's base deducts 15 points per class

  • Withdrawing clay items from the team's base deducts 30 points per class

  • The player earns 5 points for every 10 life points of damage dealt to an opponent

  • Runes and Summoning Scrolls have no class associated with them. This is compensated for by higher level clay creating more of the item. For example: class 1 clay turns into one Summoning Scroll, but class 3 clay turns into three. Individual runes are worth 2 points each (created in batches of at least 15).


Experience
No experience is gained through the stealing creation activity. However, double experience tools, armour and weapons can all be acquired from the Rewards Mystic after a game.

Reward Shop
There is a Rewards Shop in the hut east from the portal the players appear from when the game is over. Rewards are received in exchange for points gathered from playing the activity. To exchange points, players may talk to the Rewards mystic and he will show them the variety of different rewards.

The score you gain while playing Stealing Creation is converted into Reward Points according to the following scheme:

Stealing Creation PointsReward Points
0 - 19,9991 per 1,000 Stealing Creation Points
20,000 - 21,999 20
22,000 - 25,999 21
26,000 - 33,999 22
34,000 - 49,999 23
50,000 - 81,999 24
82,000 - 145,999 25
146,000+ 26


Reward Equipment


Volatile Tool

Tools start at 100% charge. They do not stack in the bank in any form.

The Volatile tool costs 20 reward points.

When a player operates the Volatile tool, it will randomly transform into one of the following:

  • Volatile clay butterfly net

  • Volatile clay fletching knife

  • Volatile clay hammer

  • Volatile clay harpoon

  • Volatile clay hatchet

  • Volatile clay needle

  • Volatile clay pickaxe.


All versions of the volatile tool can be used for normal actions (such as using a knife for fletching, or a hatchet for woodcutting), and players will get a bonus experience for using them. Reverting the tool to volatile clay will subtract 10% of the current charge. After a certain number of uses, it will transform back into its base form.

When selecting "Count-Charges" a percentage of the remaining uses of the given tool is shown. Volatile clay items, when used in their respective skills, give 120% more experience, or 2.2 X exp: this is more than the morphic tools, which give double the exp.

Morphic Tool

Tools start at 100% charge. They do not stack in the bank in any form.

If your tool is almost out of charge you can go back to the Rewards Mystic and recharge it for 20 points. If you do not recharge it, it crumbles to dust and disappears.

The Proto-tool costs 20 reward points.

This item is almost exactly like the Volatile Tool, except for a few differences. Players get to choose what type of tool they want it to transform into. It also lasts a slightly shorter time when compared to its Volatile counterpart and does not use up charge when reverted.

When a player operates the proto-tool, one of the following may be chosen to transform it into:

  • Sacred clay hatchet

  • Sacred clay butterfly net

  • Sacred clay hammer

  • Sacred clay harpoon

  • Sacred clay fletching knife

  • Sacred clay needle

  • Sacred clay pickaxe


If a player transforms it before it reverts back to its original form, the count does not reset.

When selecting "Count-Charges" you will be given a percentage of the remaining uses of the given tool. The more experience you are gaining, the quicker the charge will run out.

These items, when used in their respective skills, give double experience.

It is highly recommended that players do not recharge the Morphic Tools, as they turn to dust once finished using, and if players do recharge the tool, then they waste extra exp.

Sacred Clay Armour and Weapons

The choice of Sacred Clay Armour and Weapons include:

  • Helmet, Coif and Hat

  • Plate body, Body and Robe Top

  • Leggings, Chaps and Robe Skirt

  • Scimitar, Longbow, Staff


Any full armour set with the weapon may be purchased for 108 points.

The costs of each piece of equipment separately is as follows:

  • Body armour- 30 Points
.
  • Leg armour- 28 Points.

  • Head armour- 24 Points.

  • Weapon- 26 Points.


Recharging any of these items costs 20 points per piece.

Sacred Clay Armour requires 40 Defence to wield - no matter the form that it is morphed into. The armour may be morphed as many times as you like into Melee, Mage or Range while any charge remains. The rate of charge drain is shared equally across all equipped items, so fighting with all four items equipped will quadruple the time you can fight before they all degrade fully. When the charge runs out no more experience bonus is given and the armour can no longer be transformed. Double experience is gained for all combat skills while wearing any form of charged Sacred Clay Armour or weaponry, regardless of how many items are equipped.

Melee set

  • Level 40 Defence is required to equip the armour.

  • Level 40 Attack is required for the scimitar.

  • Same stat bonuses as Runite armour and Rune scimitar.


Mage set

  • Level 40 Magic is required to equip the armour and staff.

  • Same stat bonuses as Mystic robes and Mystic staff.


Range set

  • Level 40 Range is required to equip the armour and bow.

  • Same stat bonuses as Green dragonhide armour, Coif and a Yew shortbow.


Despite the higher cost of buying the weapon and armour (compared to the tools), each piece only costs 20 points to recharge to full capacity.

Hope This Guide study Goes To Use

!!!!!Good Luck!!!!!
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Seth14320
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PostSubject: Re: Guide To Stealing Creation   Mon Apr 05, 2010 9:20 pm

dang boy time waster? lol!
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